000 | 01018cam a2200325 a 4500 | ||
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003 | BD-DhBUF | ||
005 | 20250422160552.0 | ||
008 | 030728s2003 caua 001 0 eng | ||
010 | _a 2002107243 | ||
020 | _a1558608486 | ||
035 | _a(UkLCURL)l70015555648 | ||
035 | _a(StEdNL)3561079-nlsdb-Voyager | ||
040 |
_aDLC _cDLC _dDLC |
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049 |
_ll _m2 |
||
050 | 4 | _aQA76.6 .T44296 2003 | |
082 | 1 | 4 |
_a006.66 _221 |
090 |
_aOxf _b070015555648 |
||
245 | 0 | 0 |
_aTexturing & modeling : _ba procedural approach / _cDavid S. Ebert ... [et al.]. |
246 | 3 | _aTexturing and modeling | |
250 | _a3rd ed. | ||
260 |
_aSan Francisco, Calif. ; _aLondon : _bMorgan Kaufmann, _cc2003. |
||
300 |
_axxiii, 687 p : _bill. (chiefly col.) ; _c25 cm. |
||
500 | _aTexturing and modeling. | ||
504 | _aIncludes bibliographical references (p. 629-652) and index. | ||
526 | _aCSE | ||
650 | 0 | _aComputer programming. | |
650 | 0 | _aComputer graphics. | |
700 | 1 |
_aEbert, David S., _d1964- _93657 |
|
942 |
_2ddc _cBK |
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999 |
_c2293 _d2293 |